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Jaratk - Karithian Magic

Though little is known about Karithian culture, it is known that Karithians have a certain rank among them, dubbed by humans as shamans, but called jaratkn by Karithians. Jaratkn use something called jaratk, an ability much like magic but entirely different to the things Carson studied. Indeed, jaratk is said to come from Jaugevim, the leader of the Karithians, and magic is believed to come from undying channels of elemental power. Though both are referred to as magic, jaratk is, in fact, not properly called so.

Certain brave and clever individuals over history have taken it upon themselves to discover more about jaratk -- partly to enable humans to better handle shamans, and partly because it is simply intriguing to them. Several things have been determined as jaratk facts, such as below:

All jaratk works on a scale from zero (natural) to either negative or positive

For example, living flesh in its natural state is 0. If there is a rash upon the skin, the scale may descend to -5. When the skin is punctured, its state will descend to -10. If there is a gash, -15. A fatal blow may push the scale below -100. It can be guessed that forcing something into its negative state causes damage and forcing it into its positive state encourages healing. If, for example, natural flesh is cured, its properties will simply continue to amplify; it may become callous, tough, almost like armour, and the hair will grow longer and thicker, etc.

The scale only moves up or down and does not disappear entirely

One would think removing a limb knocks the scale off altogether, yet it has been claimed that Karithians can regrow limbs, implying that scales cannot be removed and only go up and down. To restore the limb to its natural state, it only needs to be cured until it reaches 0 again.

Limits on the scale are set by the shaman's capacity and state of the target

It is believed that not every shaman can use every jaratk. People have witnessed shamans attempting to mend themselves and failing, likely due to a lack of jaratk. This could also mean that it causes fatigue, thus imposing another limit to using jaratk. It is not known what would happen if an object was simply to continue to be destroyed, even once it had been "destroyed" in all perceivable manner.

Witnessed Jaratk

The jaratk of the shamans, told by numerous witnesses, with a brief description.

  • Growth -- positive: heal flesh, repair inanimate objects / negative: wound, disintegrate inanimate objects.
  • Infect -- positive: remove disease or illness / negative: invoke disease or illness.
  • Heat -- positive: increase temperative / negative: decrease temperature.
  • Eyes -- positive: heighten sensitivity / negative: decrease sensitivity.
  • Bind -- positive: make objects stick together / negative: make objects repel one another.
  • Nutrients -- positive: add nutrients to target / negative: drain nutrients from target.
  • Move -- positive: force object to move / negative: force object to remain still.
  • Ears -- positive: heighten sensitivity / negative: decrease sensitivity.
  • Light -- positive: brighten / negative: darken.
  • Shield -- (unknown; possibly a cleverly used move jaratk to repel the attacks from the target?)
  • It's also been said that shamans have the ability to use "elemental" magic described by Carson

Most jaratk is its own cure; if a door is bound shut, it must be unbound (or destroyed) to be opened. If a person is blinded, sensitivity must be restored to their eyes. If one has been paralysed, one must be made allowed to move. In this way, it is difficult to counter shamans, as their kinds of magic seem to be beyond human capability. This makes shamans widely feared in battle.

 

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