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Contents The Elements
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On Magicby Sage Nicolas Carson
IntroductionFirst and foremost, this book is neither an attack against the scientific minds in Trelinia, nor an attempt at making myself seem superior to all other mages and scholars. It is simply a collection of my knowledge, findings, and beliefs in regards to magic. It can, if need be, act as a learning guide to magic, though it does not cover the casting of specific spells. Instead, it looks at the fundamental, divine, metaphysical, scientific, and supposedly mythological aspects of magic. Nicolas Carson. At the time Carson wrote this, some things he did not know either because his information was limited or because someone or something did not yet exist. This book was revised in 1010AH and corrected or added information is shown on the page within italicized brackets. Zadikiel Elemeniah.
CastingUsing magic spells in Riiga is a lot like wielding an invisible weapon, in the sense that the gestures one makes and the attitude one holds greatly affects the effectiveness of the spell. A forward thrust of an open palm is the basic move for any projectile-type spell. Holding up crossed arms over one's chest is usually for a defensive or self-enhancing spell. A gentle touch of joined fingers is normally a healing spell. Clasping the fingers around an invisible sphere or similar is the common way of strengthening or enlarging the projectile, though none of these gestures are not completely adamant. As long as the movement is related to the purpose of the spell in regards to direction, strength, movement, and control, the spell will work. Magic EssenceIn order to understand the essence of magic, one must be informed on how elements contribute to and sustain Riiga. For example, if one was to learn earth magic, they need to know and understand not only that it encrusts the world, but also that it contains nutrients and comes in many forms, ranging from dirt to dust to stone. It is this basic understanding of the abundant physical manifestations of the elements that allows a student of magic to be able to easily complete the following steps. Magic GesturesBecause the movement so greatly affects how the spell works – again this could be referred back to wielding a weapon – the teacher stresses that the student takes great care in his or her movements. Even an aggressive open-hand thrust could launch a small ball of fire or anything else from an experienced mage. Magic ChannellingIn order to learn channelling, which is the action of casting magic, a student must learn the four steps involved. These are selection, channelling, linking, and projecting. 1. SelectionSelecting the spell is very important. Does the student wish to cast a ball of fire or a ball of rock? Sometimes, selection is the most difficult part of using magic, because it requires a very quick and knowledgeable mind, especially if used in self defence. Your enemy won’t stand around and let you think about what to cast. You need to be ready all the time. You need to know what you can and can’t do, and also know the circumstantial values for the spells you know. 2. ChannellingThe source of the magic is usually apparent in all parts of the world – thunder lies in every sky, waiting to be formed and to strike – earth is constantly beneath us – fire comes from the sun – water always hangs in the atmosphere, as does air – and so on and so forth. All elemental energy flows in the direction that Riiga wishes it. A mage must find one of these channels by feeling its movement and then reach out for it with their own soul. This searching for elemental surges is known as channelling. Once a channel has been discovered, the mage must then latch onto it. 3. LinkingA mage must link to an elemental channel if they wish to cast a spell of that element. The closer they are to the element's spirit or the spirit itself, the greater the chance of a link being established, though, unless a spirit greatly dislikes the mage, it is extremely rare for a mage to be declined a link to a channel. Linking is not only the act of connecting one’s mind and soul onto this elemental channel, but the passage of the element through the body. This will be expanded upon in a later section. 4. ProjectingFinally, once the first three steps have been done, the mage indicates (as they have already selected) where he or she wishes the energy to go, and in what form, and the spell is attempted. Success depends on the physical and mental state of the mage, the strength of the link between the mage and the element/spirit, and the quantity of the element present. If a spell fails, nothing will happen, though the mage will feel fatigued. ConsequencesAs fabulous as magic is, it has its consequences, and all magic users must be made aware of each. Not doing so can be fatal. PhysicalCasting magic is an exhaustive activity because the energy must first move through the body of the caster, and the weaker the caster, the faster they will lose energy. A mage with no energy is useless for magic. And because the soul is so tightly connected with all aspects of the person, all aspects suffer consequently. Repeatedly casting fireballs will make the caster feel very hot, and heatstroke is a possibility. Similarly, repeatedly casting ice can have just as dangerous effects on the caster. Though it’s difficult to study shadow magic, I believe that constantly casting shadow magic makes the user feel alone and generally bad. I see no reason for it to be under a different set of rules to other elements. Similarly, a light mage is often in a good mood because casting healing spells focuses positive energies through the body. PoliticalIf the caster uses the spell in such a way that the spirit – if present or aware – does not approve of, the consequences could be fatal. As an example, it is unbelievably unwise to assault a Keid with wind magic, as their leader and creator is Buroba, who is the wind spirit. In this example, Buroba would sense the elemental activity among his own people and take action upon the caster. As such, users of certain elements either have some kind of connection with the elemental spirit concerned, or they simply take no offensive action against anyone innocent with their magic. The LawIn many places, it is against the law to cast magic in public. In others, it is allowed, but not in an offensive manner. The line between offensive and supportive spells is distinct and not to be blurred. Almost any kind of magic is allowed, if acting purely in self-defence, but even so, offensive magic is frowned upon, mostly because rulers are nary users of magic but also because it’s often too dangerous. For this reason, I always advise people that magic use should be kept to a minimum. It should not be used to make life easier, or to act spitefully or vengefully towards those you dislike. It is a gift that we are able to wield it, and for this alone we should be grateful and respectful. Multiple ChannelsIt is not humanly possible to channel more than one element at a time because two elements of energy can not pass through the soul at once. One will block out the other, or they will clash and dissipate, or perhaps even react dangerously. This is why magic has been divided into such specific elements and ranked in order of difficulty, so that a mage is not able to confuse two elements and try to use both at the same time. The reaction between elements depends on the elements themselves and how the energy would react in normal circumstances. Even if there would normally be no reaction, both cannot pass through at the same time.
The ElementsThere are ten types of magic within Riiga, and each has its own characteristics. Almost all of these elements also have an associated spirit. CommonThe types of magic taught in most magic institutes. With enough practice, it is not difficult to wield these types of elements with ease at a moderate level. FireThe spirit of fire is She, who manifests herself as a great ball of fire when she is angry. It is the most primitive and savage of all the elements, as it requires constant eating of fuel to last over time and burns whatever it touches. It is mainly an offensive element and does not do well at protecting against other elemental attacks. The wise men of Tekrikri practice fire magic at a frightening level but it is within their culture to learn it and not to harm anyone with it. They believe using fire magic is the best outlet for rage and as such they are normally calm people but can be utterly ruthless when they need to be. WaterWater has no known elemental spirit, despite all my attempts at discovering who it was – if there is even a water spirit at all. Water is a very extreme element and covers a wide area. At one end, it is utterly smooth and calm, and at the other end, it can be most destructive and easily underestimated. The best water mages reside in Alacas, and teaching water magic is a strong culture there among the nobles. As their entire city is surrounded by water, this magical knowledge is required for their city to remain stable and protected. WindWind magic is the magic of those who like stealth and subtlety. Wind cannot be seen or heard, and can only be felt against one’s own skin – only the effects of its movement can be noticed. Wind is a strange element in that wind magic involves changing air pressure, rather than rearranging the structure of chemicals and elements as most of the others do. Wind magic has no known elemental spirit. (Wind magic is practiced on an island called Jindiara, and its spirit is an Odanon named Buroba.) EarthThe spirit of earth is He, who people know almost nothing of save his name and that he is a powerful Odanon similar to She, his sister Odanon. Earth magic, as one can safely assume, is strong and reliable, and it uses the many different inanimate forms material of the earth can come in. As it is so strong, it is often used defensively. Like fire magic, earth magic is mostly practiced in Tekrikri. Fire mages and earth mages do not so much rival one another, but rather, balance one another out. Fire mages cast magic to unleash rage, whereas earth mages cast earth to become closer to the earth itself, and this is a meditative process. RareThe types of magic learnt only by skilled mages and taught quite exclusively. These elements work quite differently to the previous four. ThunderThunder magic involves forms of plasma, such as lightning, and as such it’s explosive, rapid, and very dangerous. The target nary receives time to react because it is so fast and accurate. There are no specific areas where thunder magic is practiced and there is no known thunder spirit. (The thunder spirit is Kagrouj – a hybrid being residing on the Weretiger Island of Iyakel. Weretigers do not practice thunder magic.) IceAgain, there is no known spirit for ice, and I have not heard of any particular cultures which practice ice magic(The spirit of ice is Iusdiho, an exiled Karithian that resides somewhere in South. This is what Nikina told the priests of Phedailin). Ice magic, like some of the others, involves more than one element. The fundamental idea of ice is that it’s a step up from water magic. Items and beings can not just be moistened, but simultaneously frozen. OrganicAs stated, the elements get more and more unique as they increase in rareness and difficulty. Organic magic uses living things that are present and affects their willpower, but it isn’t always successful and is extremely circumstantial. Organic magic isn’t practiced in a particular area.
Weaker kinds of toxins will die off in time and general attention to the victim as well as ice for a fever and treatment for any wounds will kill off any moderate toxins. The more serious kinds, however, need a fair amount of attention and sometimes need specific and immediate cures, depending on the exact poison. As it is such a difficult area to study and is not taught beyond a Microtoxin, I will not say anything about the other kinds. Some assassins learn dangerous toxins, but they keep their ways to themselves, and rarely use magic to create the toxin in the first place. AdumbraUsing Adumbra is a gift one is given as a privilege, and it is not taught at any institute and it never should. It is not for mortals. DivineThe following two types of magic are quite rare at a higher level, and have a huge reputation attached to them, as they are basically the two ends of the spectrum. Because these two types contradict one another, to study and practice both at once is painful to say the least. ShadowShadow magic is destructive, negative, and always malicious. It is merciless and cruel and dangerous to practice. It often turns its users into lesser forms that enjoy being alone and have a hatred for light or natural things like plants and animals. The spirit of shadow magic is Yasrantia, as she is the spirit of death, and she decides who goes and who stays when their time comes. Having said this, she is not unjust in her choices, even though dark assassins who worship her may make unjust choices. Also, even though shadow magic is negative, she is not necessarily so. She is feared because of the power she wields, as an untimely death is the ultimate shadow spell. LightLight magic is the healthiest of all magic elements, and as mentioned earlier, having light energy passing through the body is good for it, because light magic is positive, constructive, energising, and helpful. The spirit of light is the Odanon known as Rak. An Odanon is the representative for light magic because she is neutral and does not do what Garukavar says. Garukavar would never allow one of his Odanon to use light magic. Leuvana – the Trueblood queen – is a kind of secondary light magic spirit.
Pure Elements and Artificial ElementsEven though some elements seem a combination of other elements, they should not be treated thus. A magical element must be separated from the element itself. Wind magic is not wind, and wind is not wind magic. Magic is an artificial creation, or, if you like, a forged sample of the real thing. This is because it has not occurred naturally, but rather, has been forced to exist. Example: Organic MagicThough plants require earth, wind, fire (the light from it), and water to grow, they can be forced to grow by being given life energy via organic magic. The life energy of organic magic is a combination of those four elements in a pure form, but is NOT a combination of those four kinds of magic. Having four mages cast the four required elements on a plant would produce pure life energy because, though the elements present are artificial, the consequential reaction is naturally occurring, thus pure. The below diagram perhaps explains the process best.
The same concept applies to other elements. They are categorised as such because these are found to be the stable elements that flow in particular channels. Even though elements may contain similar processes or alter the same things (such as temperature), the end result that is considered the magic effect that the caster is able to manipulate is what defines the magical categories.
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