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A rough list of all official military, royal, divine and political Riigan ranks. For a list of the more common ranks, see professions.

Note that a lowercase paladin is a rank of soldier from North Nidonn, whereas an uppercase Paladin is both a divine faction and a rank. If "paladin" cannot be in lowercase, it is usually assumed to be the former.

Orders which no longer exist: Order of the White, Huskatari,

Militant





The Guards


General
[one of a kind] The head of The Guards. There is only one General and he governs most of Central and some of the West. His command is ultimate and his decisions are final. He spends very little time outside of Headquarters in Lyte. The General wears a red cape and has the most intricate armour of all ranks.

Vice-General
[one of a kind] The Vice-General is both second-in-command and the General's bodyguard. He is often a source of secondary opinion, though it is rare for a Vice-General to speak against a General. He also spends little time outside of Headquarters.

Captain
The Captains are designated their own troops of half a dozen guards, including a Commander, to complete the more specific and important orders from the General. If all Captains are busy, a Commander with his or her troop will do the job instead.

Commander
A Commander is a lesser type of Captain but there are limited places for Commanders. They do jobs that Captains are unable to do and also have their own troops of guards.

Guard
A guard is a secondary rank of soldier and are often situated to guard important places, such as guardhouses, and they are usually more trained than Soldiers are.

Soldier
The most simple rank of The Guards. A soldier is anything from a new recruit to a common trooper.




The Empire


Emperor
[one of a kind] The highest authority in South Ideitess. The emperor is normally a very politically-minded man, though emperors of the past have had nary a good reputation. They are known for being bitter and creating unfair laws. He never leaves the safety of his palace.

Guardian
Guardians protect the emperor personally, and also make the military decisions for the emperor. There are normally no more than two Guardians in power at any one time. They tend to have a higher social standing than even the emperor and people sometimes look to guardians for aid. They don't often leave the palace.

Warrior
A soldier with lots of experience, elite training, but almost no social power. A warrior often has control over whatever protectors or soldiers are in the same town, and also lead portions of armies into whoever they may be battling.

Protector
A soldier assigned to a particular and specific job, such as guarding this person or patrolling that residence.

Soldier
A common and simple soldier, often considered overpaid oafs.




The Legionites


King
[one of a kind] The leader of North Ideitess. The king is often a respectable man, sometimes with and sometimes without battle skills. They are known for their good social skills and ability to make good decisions. He does not often leave Venzet's city walls.

Queen
[one of a kind] The king's wife has almost as much power as he has, but will often deal with matters within the castle and city, whereas the king turns his attention to North Ideitess as a whole country.

Hero
The best warriors of the king, often revered as saints and given high amounts of authority due to flawless service. They are known for being experts at slaying creatures of The Enemy and many people often look up to heroes to be heroes, ironically. They reside in Venzet castle.

Elite
Elites are skilled soldiers that will often govern many aspects of larger towns or lead armies southward against The Enemy. Carson's Wall is home to an elite.

Knight
Respectable soldiers who have proved themselves worthy of social power. Knights govern smaller towns and are known to be great tacticians, often being quite experienced.

Soldier
The lowest rank of the Legionites. They are still seen as helpful and strong, but their low levels of experience tends to make them a little unreliable.




Knights of Phedailin


King
[one of a kind] Often seen as one of the most powerful ranks of all of Riiga, the King of North Nidonn has control, ultimately, over his own and four other kingdoms. His source of information and advice is often his own advisors, and sometimes his paladins. He hardly leaves the palace.

Queen
[one of a kind] The queen of North Nidonn doesn't have as much power as many assume, but she is still loved and respected because she is often a religious woman of strong faith. She does not leave the palace.

Lord/Lady
Lords and ladies govern their own province within North Nidonn, and Phedailin itself has its own lord and lady who deal with province matters, whereas the king deals with kingdom matters. They are often well-raised people, sometimes retired paladins.

Prince/Princess
The sons and daughters of a lord and lady Though they have little power, a prince or princess are soon-to-be lords or ladies, and so they go through the responsbilities and appropriate behaviour they must use later in their lives. They are not often allowed to leave the castle or surrounding towns they are to be the leaders of. The prince and princess of Phedailin are, however, not the children of Phedailin's lord, but of Phedailin's king.

Paladin
[Not to be confused with Paladins] Paladins are the best in their field, and there are 21 of them altogether, representing the 21 chains of Nikina. They are the generals of any other knights who bear the same insignia they do. Paladins follow direct orders of the king and as a whole they have a powerful military voice, but they have little social power compared to the advisors of the kings and lords.

High Palasar
Specialist guards of Duracia's royal palace, High Palasars are ones most expert in the palace's layout and in preventing infiltration. They ensure order is maintained on the palace grounds and that all the palasars are doing their job properly. They usually wear chains over their gleaming armour in respect of Nikina.

Castar
Castars are expert keepers of the royal castles in North Nidonn and maintain their functioning in the presence of, and indeed, in the absence of their respecitve lord. Like palasars, they know the layout of their fortresses very well and deal with any matters their lord is too busy or unable to manage. They are also proficient warriors and defend the lord as personal bodyguards in times of conflict.

Fortknight
Similar to a castar, but in greater numbers, fortknights man the smaller fortifications and outposts in the land. They personally send and receive messages to the other fortknights and castars to maintain communication, and also deal with any number of issues that the fortress and its immediate surroundings have. They, too, are great fighters, and often train the soldiers under their command.

Palasar
The common palace guard. Palasars are keen and quick sentries, stationed all over the palace and palace grounds. They patrol all hours of the day and carry an impressive number of confidential items which allow them to detect intruders and manage difficult situations. They often go through no less than ten years of personal training.

Forthand
Personal assistant to the fortknight. Forthands act in the absense of their superior and often leads armies into battle, coordinating angles of attack and calculating chances of this or that going right. They are the lowest of the specialist ranks, as opposed to the common ranks below.

Knight
Knights are warriors that have shown care of duty and worthiness in battle. A knight often stays in or near the castle, or are assigned to lead any small troop of men if they are going out into another country or far from their home castle. They are highly respected and are the most powerful common soldier, as opposed to specialist soldiers above.

Champion
Champions are simple soldiers with slightly more say in what they are able to do. Though champions cannot really give commands to a soldier, they are treated somewhat better in regards to what is assigned to them. Nevertheless, champions consider themselves far greater than soldiers.

Soldier
Soldiers are basic fighters, having often literally just completed their training. Fortunately, it's uncommon for battles to occur in North Nidonn, so casualties are very rare.

Swordhand
Essentially, swordhands act as squires for soldiers. They often begin training at around 10 or so, and stay with their master until they are promoted, usually between the ages of 16 and 19.




Mercenary

Someone who is selling their skills in battle [or more mundane things, at times] in return for reasonable amounts of money. Sometimes, an army will hire a gang of mercenaries to work for them. Sometimes mercenaries do illegal things and sometimes they don't. It depends on the pay.


Magical




Carson Institute


Principal
[one of a kind] Usually a mage of extremely high skill and magical knowledge, a principal is seen as a centre of information. His responsibility is the three magic institutes of Riiga that teach people about aspects of magic. All ranked members of the institute must be very good mages.

Headmaster
There is one headmaster for each Carson Institute, and he has responsibility only for his own school and the people who reside there.

Master Scholar
Master scholars are the ones who actually arrange the majority of classes and teach a minority of them. There are two in each institute.

High Scholar
High scholars are generally teachers who are either studying or teaching. They are the lowest staff rank of the institute.

Scholar
Scholars are pupils who have been studying for five years or more, and graduation is generally after the tenth year. A scholar either becomes a mage or moves up in the institute and becomes a high scholar.

Pupil
A pupil is a student of magic who has been studying for under five years.





Sage

The only person to have ever had the rank of a sage is Nicolas Carson. He was a scientist who discovered the magic fundamentals and began to teach it to others. He was a magic guru and seemed to answer any question concerning magic, which is why he was given his own rank outside of the institute which he later created. He is long gone, though.

Mage

Though the term mage is used for anyone who uses magic, a proper mage is a magic-wielder who is not a member of the Carson Institute. Sometimes they sell their skills like mercenaries, only within the confines of the law, as mages are generally respectable people. Many people do not see a benefit in studying so many years to become a mage, but many mages get work all over the place -- sometimes military, other times domestic, and more.





Outlawed

Being involved with any of these is generally against the law.



Pirates


Captain
[one of a kind] There are two captains in Riiga because there are two kinds of pirates. Some are from the east side of Estall Bay, whereas some are from the west. Both captains are known to be fantastic swordsmen and merciless tacticians. However, all pirates are considered outlaws and as far as the law goes they are all scum.

First-mate
[one of a kind] A captain's most trusted mate, the first-mate, though with a sliver of the authority of a captain, commands fleets and aids the captain in his choices. He commands the fortress in the absence of the captain.

Second-mate
The second-mates of the captain are in numbers, and usually have their own formidable ship. It is the highest rank any ordinary pirate can ever hope for.

Pillager
Pirates that have proved their worth causing ruckus are given the title of pillager. They specialise in destroying things quickly and efficiently -- people and homes, to be more precise.

Pirate
Your basic sea-loving outlaw, wielding a cutlass and speaking in some sort of deformed sub-English. .




Bandits


Assassin
A hired killer, to put it bluntly. Assassins specialise in ending lives and leaving no trace. They generally demand high pay, though.

Raider
A member of a gang of desert bandits in South Tasif, who make a living off of robbing the homes of the rich merchants there. Raiders are generally one of the most feared kinds of bandits, because they are very united and will do anything to survive.

Marauder
A member of a gang of bandits, as opposed to one or two lone bandits. Marauders plan their attacks and often have a secret hiding place and/or a place where they stash their winnings.

Brigand
A bandit that lives in mountain or forest regions, and is therefore adapt at moving over difficult terrain, surviving the cold, and hunting for food. They are not nice people.

Bandit
A basic robber who is looking for valuable objects, and won't hesitate to end a life. Bandits don't often organise their attacks and aren't usually part of a group.

Thief
A thief is not a bandit because a thief does not want to hurt anyone. They only steal food or items to sell to survive, and are sometimes forced into this circumstance.




Divine




The Paladins


Holy Master
[one of a kind] The founder of the Paladins. He usually has the final say, but consultation with the Grand Master and/or Master isn't uncommon. He bears consideration for all other Paladins and often deals with all kinds of tactics and relationships but avoids battle at all costs.

Grand Master
[one of a kind] Considered a better warrior than the Holy Master, the Grand Master is the most battle-oriented rank of a Paladin. He will make decisions in the Holy Master's absence.

Master
[one of a kind] Similar to a Grand Master, but with less authority. A Master often deals with the Squires the most.

Paladin
[not to be confused with paladins of North Nidonn] Though a generic rank, a Paladin is a powerful warrior highly trained in using one or two kinds of weapons.

Squire
Generally a Paladin who has yet to complete his training with the Master.




Order of Dualkedor


High Priest
[one of a kind] The High Priest is the main religious figure in North Nidonn, second only to the king and Nikina himself. It is said that the high priest has an almost daily meeting with Nikina, and is also a powerful source of specialist information which the king consults often.

Chief
The ones in charge of the unique temple guards who protect the temple grounds from anything unwanted. The chiefs are brilliant and religious warriors and are very vigilant with their job.

Elder Priest
Respected and humble member of the temple. They have less to do with Nikina and more to do with the other priests, setting times for worship, meetings, and the like.

Chief Hand
Personal assistants to the chiefs, chief hands are busy with tracking the status of everything and ensuring every place is being guarded appropriately. They also recruit new defenders as apprentices.

Arrator
High ranking priests who train up people into either the academic (scholarly) or the functioning (priestly) area of the temple.

Defender
Defenders are special warriors who patrol the temple grounds. They are generally not permitted to speak and are under a strict set of rules. Though appreciated, they are also somewhat feared because of their intimidating nature.

Curator
The ones in charge of the information within the temple. They track all of the scrolls and books and supply material to scholars, priests, instructors, and anybody else who needs it.

Priest
A basic member of the temple, dedicated to worshipping Nikina and studying history. Though they have very little authority, they are generally admired by citizens as they provide practical services, such as medicine, healing, blessings, prayers, and the like.

Scholar
A priest, minus the helpful functions. Simply put, a scholar studies religious texts, and they spent their days memorising important phrases, recounting rescoveries to the curator, and reciting things to students.

Instructor
Priests who spend little time in the community, as they dedicate their schedule to training acolytes to become useful priests.

Apprentice
One in training to become a defender of the temple. Apprentices are chosen personally by chief hands to be trained up.

Student
Keen admirers of the temple, seeking to become scholars and learn more about the texts. Students are taught by scholars. Like acolytes, they begin their studies quite early; around 10 years of age.

Acolyte
One in training to become a priest of the temple. They often begin their studies at 10 years of age and spend several years learning before they are promoted. They are usually taught to sing.





Assigned

Titles and ranks granted by either the high priest or by Nikina.

Slayer
Also referred to as guardian angels, slayers are mysterious and skilled warriors granted inhuman powers. There are very few known slayers. They do not eat or sleep and tend to avoid speaking with other people, but are flawless in their assigned duties of guarding a place or person.

Archprophet
An archprophet is a prophet with an already superlative rank, such as a king or emperor. This rank can only be assigned by the High Priest.

Prophet
A secondary title given to those proven to have a sort of gift in predicting the future, and this gift has yet to be explained by scientists and mages alike. This rank can only be assigned by the High Priest.




Political

Non-military ruling titles.


Town Leaders


Head Mayor
[one of a kind] A head mayor is the ruler of a capital city and often has mayors, ministers, elders, and governors beneath him in other nearby towns or villages. The head mayor does not make military decisions, but has some say in what his military superior does in or near his city. There is usually no more than one mayor per continent.

Mayor
Ruler of cities, bearing significant political power and social authority. They are similar to head mayors, but there can be numerous mayors per continent.

Governer
Vigilant supervisers of the actions of figures around them. It is the task of the governers to record all the events around them and then to report to their militant superior (king or generals, usually) through the use of an emissary.

Advisor
Clever people who offer advice to the authority figures around them. Often, advisors take the place of those they advise after several years of service.

Minister
The ruler of a town, and similar to a mayor but with less power. Ministers are generally sound-minded people.

High Elder
The ruling rank between a minister and elder.

Emissary
A very important messenger who usually does the work for governers or higher authorities.

Elder
The next step down, an elder rules no more than a village, and often relies on the experiences of his or her own life.

Messenger
A simple emissary who delivers messages. They can only send the messages of advisors or anyone lower than that, but nothing higher. As such, they are not as well trained as emissaries.

Errandar
One who does odd jobs for any political or authoritant figure.

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